A good team can model Portugal per example (which is not a big country) and add the cities if they keep the same size of ETS2s cities. Now, the "option" to this is develop only a small country with the 1:1 scale only for the road extension - and THIS you can do in ATS and ETS2. Even a single city like Lisbon or Paris can take years to develop.ģ - Even if you pull this regardless the 1 and 2, you still need to spend a lot of money to keep those cities updated. you will need to visit every city and take thousands and thousands of pics and information about roads, traffic lights, traffic signals and so on. There are several explanations why a 1:1 map is not viable:ġ - Huge I mean HUGE resources will be needed to render a game like that Ģ - The fact that you actually have to spend a lot of money as developer to bring "the city" to the game, that means. The problem is render every building accordingly. The problem is not the map, the problem are the objects. In the new MSFS you can cache offline not only bing maps, you can also store google earth tiles as map, completely offline, you just have to download everything once OFC. My X-Plane 10 had a 4.5TB installation just for the tiles. You was able to use google tiles as scenery back in the FSX days. You can store FS map data and this is nothing new. My pathetic internet as not up to that sadly Originally posted by Mark:MS did pretty well with FS but remember that the map data is not locally stored, you need a good fast internet connection because the data is fetched as needed.
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